We also have other transformations that I prefer not to reveal so as not to surprise anyone, but they are amazing. They are activated by pressing the right stick to the side for a couple of seconds and each color has its own special hit that clears the screen of enemies. but that can be a barrier for the general public.Īt the playable level I have already mentioned that there are a lot of power-ups but we also have summons of three colors (orange, blue and red) when we activate them with an enemy of the same color we destroy them with just two hits but be careful, their attacks also do more damage. As long as you show a little interest, these are things that don’t really matter. Fortunately they have thought of everything and the movement of falling vertically comes in handy to calculate distances between jumps. Some will be annoyed by not having a map and others will complain about the inertia in controlling the jumps. The instructions are unclear and it’s not weird to feel lost and not knowing what to do and where to go. with so much technicality and paragraphs of text telling you what you have to do. It’s easy to get overwhelmed early in the game. It’s time to talk about the bad, fortunately it’s little. At the time of writing these lines I regret not having done the latter, because of the immersion and nostalgia. Luckily nowadays you can take screenshots because if you hadn’t had to throw away your notebook and pen. If you are one of the completionists, you should take note of every little detail of the setting, because it hides symbols that we will later have to remember when an activation portal asks us for them. Some scenarios which are tremendously varied with forests, deserts, seas, cities full of neon lights… Every so often they introduce you to a new mechanic and way of traveling, be it galloping or surfing, and the truth is that it’s a lot appreciated. I have preferred not to use it because I already left my retinas back in the day (I was born in the 80s) and so as not to miss any detail of the scenarios. By the way, the game has a screen filter to simulate the image of CTR monitors. The combat is not demanding at the beginning but the last stretch of adventure will force you to use lots of powerups that give way to a light and color show on the screen. So much so that you will hardly be able to let go of the controller in the 8-10 hours that the adventure lasts. It is a joy to move around the scenarios combining fighting parts with pure and simple platforming. I have already commented that the graphics enter through the view because they are tremendously beautiful but the animations are not far behind either. The hero’s journey aims to recover the memories of the Creator, understand his inner demons and face the villain HIM. This dystopia digital leads us to use the Techno-Sword to advance through the stage while solving puzzles, defeating enemies and discovering the mysteries of the trichrome. The plot is narrated with computer technicians and references to works that you will recognize with a smile on your lips. At first glance, it’s easy to fall in love when you see the pixel art and the retro-futuristic setting, but it turns out to be a poetic eighties ode full of emotion… and lots of fun.įrom the first moment the game puts you inside the story. It came out at the end of March and has become one of the best games we have played in 2021. Little nose boy It’s the game from the Barcelona studio Studio koba. Analysis: NARITA BOY, the hero makes his way in a beautiful retro-futuristic story.
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